Updated for July 2026

July 20, 2026 — Classes & Gem Shop Update

Community outlets published full class rosters on July 20, 2026 — marking the widest mechanical expansion since launch-week anomaly tuning. Spuddy's Anomaly now supports lobby class selection purchased with Gems, leveled with XP, and augmented with Energy passives that change kitchen and counter pacing. This update page summarizes verified class names, costs, and design impact. Void Spuds map content remains separate — July 20 headlines are economy and loadout, not a confirmed second map drop.

What changed on July 20

Eight documented classes: Employee (starter), Cashier, Waiter, Sleepy, Senior Employee, Assistant Manager, Skater, Elite Batter (Robux).

Gem shop in lobby — currency from clean customer service and shift completion.

Energy meter tied to class passives; bats on Senior Employee and Elite Batter for post-detection anomaly hits.

Meta impact on five-shift clears

Skater and Assistant Manager become default long-run targets; beginners stay on Employee → Cashier path.

Inspection still gates rating — classes speed service, they do not auto-detect impostors.

Co-op teams should declare class roles (runner vs flex Energy) before queueing public lobbies.

Wiki pages to read next

All Classes for ability text, Class Tier List for rankings, Gems & Energy for economy. Update Animal Hospital crossover guide if you assumed Spuddys had no loadouts.

Related Pages

Frequently Asked Questions

Did classes replace the five-shift structure?

No — shifts unchanged; classes modify Energy and speed inside the same five-shift arc.

Are July 19 anomalies still valid?

Yes — class update does not revert Ricoko 7/19 showcase tells; re-test in lobby after patch.

Community-verified info. Always confirm mechanics in-game after updates.