Updated for July 2026
All Classes in Spuddy's Anomaly
Spuddy's Anomaly added a full class shop in July 2026 — confirmed by community guides published July 20. You spend Gems earned from clean service to unlock passive abilities, starting Energy, Capacity, and in some cases bats for anomaly encounters. Classes level up with XP across shifts, unlocking stronger bonuses at levels two and three. This page lists every class currently documented for Spuddy Butter Games' diner survival loop. Pair it with our tier list and gems guide before you grind Skater or consider the Robux Elite Batter premium pick.
Employee (Starter)
Free default class — no gem cost. Focuses on baseline Energy and Capacity growth as you level.
Level 1: +5 Starting Energy. Level 2: +5 Starting Energy and +1 Capacity. Level 3: +10 Starting Energy and +1 Capacity.
Best for first sessions until you bank enough Gems for Cashier or Waiter.
Cashier — 50 Gems
Budget pick tied to counter flow. Energy returns from seating and serving customers.
Level 1: Energy from seating customers. Level 2: Energy from serving customers +5 Starting Energy. Level 3: seating energy, +5 Starting Energy, +1 Capacity.
Waiter — 150 Gems
Early-game food delivery specialist. Energy from handing off plates.
Level 1: Energy from giving food. Level 2: same +5 Starting Energy. Level 3: food energy, +5 Starting Energy, +1 Capacity.
Sleepy — 350 Gems
High-risk energy multiplier — doubles gain and loss. Small chance for triple gain at higher levels.
Level 1: 2× Energy gain or loss. Level 2: 2× plus 5% chance 3× gain. Level 3: 2× plus 10% chance 3× gain. Only for players comfortable with swingy runs.
Senior Employee — 500 Gems
Combat-adjacent pick: spawns with a Strong Bat and gains Energy from hitting anomalies.
Level 1: Strong Bat (3 uses). Level 2: Strong Bat (5 uses). Level 3: five uses, anomaly hit energy, +1 bat charge per shift.
Does not replace shutter inspection — bat is a supplement after you confirm impostors, not a skip tool.
Assistant Manager — 1,250 Gems
Best gem-only Energy farmer. Every task refunds Energy — ideal for long shift grinds and co-op kitchen splits.
Level 1: Energy from all tasks. Level 2: all tasks +10 Starting Energy. Level 3: all tasks, +10 Starting Energy, +2 Capacity.
Skater — 2,500 Gems
Top gem investment for movement: +15% walkspeed, post-serve speed boost, Energy from food handoffs.
Level 3 adds longer speed boost and +15 Starting Energy. Community tier lists rank Skater best overall for five-shift clears.
Elite Batter — 159 Robux (premium)
Only Robux class in current roster. Spawns Elite Bat (30 uses) and gains Energy from hitting anomalies.
Level 3 adds +15 Starting Energy and +1 Elite Bat charge per shift. Premium anomaly-control option — wiki still recommends vanilla inspection mastery first.
Related Pages
Frequently Asked Questions
How do I unlock classes?
Buy them in the lobby shop with Gems from serving normal customers and completing shifts without serving anomalies.
Do classes replace anomaly inspection?
No. Bats help after detection; rating still drops if you serve impostors or false-reject normals.
Which class for first gem purchase?
Cashier or Waiter for cheap Energy; save toward Assistant Manager or Skater for late-game value.
Community-verified info. Always confirm mechanics in-game after updates.